Reverse 1999 matildas school report is a role-playing game that involves time travel and puzzles. One of the puzzles that players encounter is Matilda’s school report, which is a riddle that requires finding out her score based on a clue. In this article, I will explain how to solve this puzzle and what the answer is. I will also provide some background information on the game and its story. If you are stuck on this puzzle or just curious about it, read on to find out more.
Background Information of reverse 1999 matildas school report
Reverse: 1999 is a role-playing game that was released in 2020 by RealPitchers, an indie game studio. The game is set in the year 1999 and follows the adventures of a group of teenagers who discover a mysterious device that allows them to travel back in time. The game features retro-style graphics, a branching storyline, and various puzzles that the players have to solve using their time-travelling abilities. One of the puzzles that players encounter is Matilda’s school report, which is a riddle that requires finding out her score based on a clue. The clue is: “Matilda’s score is the sum of the digits of the year when the first Harry Potter book was published in the UK.”
Riddle or Puzzles
The riddle or puzzle of Reverse: 1999 Matilda’s School Report is a challenge that the players have to solve using their time-traveling device. The clue is: “Matilda’s score is the sum of the digits of the year when the first Harry Potter book was published in the UK.” To solve this puzzle, the players have to find out the year when the first Harry Potter book was published in the UK, and then add up the digits of that year. For example, if the year was 1997, then the sum of the digits would be 1 + 9 + 9 + 7 = 26. The answer to the puzzle is the sum of the digits of the correct year.
This is how the riddle or puzzle of Reverse: 1999 Matilda’s School Report works. If you want to know the answer to the puzzle, you can read the next section of this article.
Clues
The clues of riddles in Reverse 1999 Matilda’s School Report are related to the names of the characters and the literary genres they represent. For example, the clue for Matilda’s score is “the number of points I need to reach full marks is exactly the number implied by h-h-her name”. The “her” in this clue refers to Sonetto, who is the character that represents poetry. Sonetto is the Italian word for sonnet, which is a type of poem that has 14 lines. Therefore, the number implied by Sonetto’s name is 14. To find Matilda’s score, the players have to subtract 14 from 100, which is the maximum score. The answer is 861
This is one example of the clues of riddles in Reverse 1999 Matilda’s school report. Other riddles involve the names of other characters, such as Schneider, Ravenheart, and Incredible Unicorn. Each of these characters represents a different literary genre, such as mystery, fantasy, and science fiction. The players have to use their knowledge of these genres and their elements to solve the riddles and progress in the game
Answers
The answers to the riddle, “Reverse 1999 Matilda’s school report” are:
- Matilda’s score is 86, as explained in the previous section.
- Schneider’s score is 10 because his name is an anagram of “red hench”, which is a clue for the genre of mystery. Mystery novels often have 10 chapters, so the number implied by his name is 10.
- Ravenheart’s score is 7 because his name is a reference to the genre of fantasy. Fantasy novels often have 7 books in a series, such as Harry Potter, The Chronicles of Narnia, and The Dark Tower. Therefore, the number implied by his name is 7.
- Incredible Unicorn’s score is 42 because his name is a homage to the genre of science fiction. Science fiction novels often have 42 as a significant number, such as The Hitchhiker’s Guide to the Galaxy, which claims that 42 is the answer to life, the universe, and everything. Therefore, the number implied by his name is 42.
Frequently Asked Questions
Q: What is the name of the game that the article is about?
A: The game is called Reverse 1999, a turn-based action combat game with a time-travel theme.
Q: What is the riddle that the article explains how to solve?
A: The riddle is to find the score of a character named Matilda Bouanich on her school report, which has been blackened out.
Q: How do I find the clues and hints for the riddle?
A: The clues and hints are scattered throughout the game’s story and characters, especially in the dialogues and voice lines of Matilda and her friends.
Q: What is the logic behind the answer to the riddle?
A: The logic is to subtract the number of lines in a sonnet poem (14) from the perfect score (100), which gives 86. This is because Matilda mentioned Sonneto, a reference to sonnet poems, in her voice line earlier in the game.
Q: Why is the riddle relevant to the game and the character?
A: The riddle is relevant because it shows Matilda’s interest and knowledge in literature, as well as her playful and clever personality. The riddle is also one of the many challenges and mysteries that the game offers to the player, who can explore different art styles, genres, and themes in the game.
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